FORMATION OF NATURAL SCIENTIFIC COMPETENCE OF FUTURE PRIMARY SCHOOL TEACHERS: DEFINITIVE SCIENTIFIC DISCOURSE
The article reveals the substantive and methodological features and productive experience of using educational and game technologies in the formation of natural science competence of future primary school teachers. The scientific approaches to the interpretation of game activity as a kind of pedagogical technologies are analyzed. The structure, content, methods, and other aspects of the implementation of initial game technologies developed in the psychological and pedagogical literature are revealed. It is substantiated that the use of educational and game technologies in natural science training of future primary school teachers provides for the purposeful application of a set of methods, techniques and tools for organizing the pedagogical process, focused on solving specific cognitive tasks, focused on solving specific educational and cognitive tasks. The productive practical experience of using educational and game technologies in natural science is presentedtraining of future teachers (natural quest, biodesign, etc.) and primary school students.