THE TRAGEDY «ROMEO AND JULIET» BY W. SHAKESPEARE AND THE BOARD GAME «COUNCIL OF VERONA» BY M. ESKUE: INTERMEDIAL CONECTIONS

Authors

  • Danylo Reha Department of World Literature and Comparative Literary Criticism, Vasyl Stefanyk Precarpathian National University

DOI:

https://doi.org/10.15330/sch.2019.8.45-50

Keywords:

Intermediality, board game, tragedy

Abstract

Aim. The article deals with the clarification of the intermedial connections between the tragedy of W. Shakespeare «Romeo and Juliet» and the board game by M. Eskue «Council of Verona». Methods. In the article there has been applied intermediate approach. The using of this method has allowed to analyze the level of correlation of the creative work and its implementation in board game. It has allowed to find out the level of «existence» of one artistic work in another one. Results. In the article, within the framework of comparative studies has been made the analysis of intermedial connections between the tragedy of W. Shakespeare «Romeo and Juliet» and the board game by M. Eskue «Council of Verona». The article gives a detailed analysis about the binary object, its close connection between each other, namely: the plot elements of the tragedy, as well as the characters of the creative work completely moved to the plane of the board game. In the article attention has been drawn to the importance of further research in this field (both theoretical and practical). Scientific novelty. Despite the sufficient knowledge of intermediality as an artistic phenomenon and as a method, are still not researched intermedial connections between creative works and other forms of art, including board games. The practical significance. The article may serve for the further intermedial researches in comparison of board games and creative works. The scientific results of the research may form the basis for writing course papers, diplomas and other scientific papers.

Published

2019-06-21

Issue

Section

Comparative literature